Sequencing situations with Just-in-Time arrival, and related games

Abstract

In this paper sequencing situations with Just-in-Time (JiT) arrival are introduced. This new type of one-machine sequencing situations assumes that a job is available to be handled by the machine as soon as its predecessor is finished. A basic predecessor dependent set-up time is incorporated in the model. Sequencing situations with JiT arrival are first analyzed from an operations research perspective: for a subclass an algorithm is provided to obtain an optimal order. Secondly, we analyze the allocation problem of the minimal joint cost from a game theoretic perspective. A corresponding sequencing game is defined followed by an analysis of a context-specific rule that leads to core elements of this game.

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